Since we recently covered the best Photoshop plugins, it’s only fair that we round up the best plugins for GIMP, too.After all, GIMP is the most popular image editing application for Linux and the biggest open source competitor to Adobe Photoshop. NVIDIA Texture Tools Exporter The NVIDIA Texture Tools Exporter allows users to create highly compressed texture files - that stay small both on disk and in memory - directly from image sources using NVIDIA’s CUDA-accelerated Texture Tools 3.0 compressor technology. This exporter combines four texture tools in a single plugin and standalone application, including flexible and powerful. Mac Tools 1/2' drive metric 11mm deep 12 point socket vd211mmr 3-1/4 long. MAC TOOLS STAINLESS STEEL SCRAPER SS703-3. MAC Tools vh 24 1/2' drive, 3/4' hex drive socket. U-Pick Mac Tools USA long Handle 10° Offset metric wrench Double Box End BOM2 MM. Normalmapping Tools for Mac? Discussion in 'External Tools' started by themotionblur, Oct 28, 2008. Although it's not a normal mapping tool per se.
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For a small team/studio of only few members, under the condition of urgent time, documents or something similar must be economized wherever possible. However, two of them can not be ignored absolutely, also we should try our best to do them well and keep them updated. The two documents are: one is database models made by Power Designer (or the more advanced domain model), the other one is the wireframe.
FX Composer is no longer in active development and will not receive any further updates. v2.5 is the final release of this product. Please refer to NVIDIA Nsight Visual Studio Edition for your shader debugging/profiling/authoring needs.
FX Composer 2.5 is a powerful integrated development environment for shader authoring. Features in this release include:
- Major user interface improvements
- DirectX 10 support, including geometry shaders and stream out.
- Visual Styles - the ability to create, define, and export multiple looks for a model.
- Particle systems
- Support for the NVIDIA Shader Debugger
- Remote control over TCP/IP
- Unified Importing of Models
- Improved Performance
Download NVIDIA FX Composer 2.5!
FX Composer 2.51 + Shader Debugger 2.51 Bundle
FX Composer 2.51 + Shader Debugger 2.51 Bundle
Note: mental mill Artist Edition is no longer bundled with FX Composer 2.5. The retail version of Mental Mill has been discontinued.
Quick Links
Screencasts
FX Composer 2.5 Overview
[Youtube] [MOV] [WMV]
FX Composer 2.5 New Features
[Youtube] [MOV] [WMV]
Key Features of FX Composer 2.5
Shader Creation Wizard
Visual Styles
Particle Systems
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- Cross-API Support
- New! DirectX 10
- DirectX 9, and OpenGL
- HLSL, COLLADA FX Cg, CgFX shading languages
- New! Support for Shader Debugger plug-in
- New! Particle Systems
-
New! Visual Styles
- Ability to create, define, and export multiple looks for a model
- New! Remote Control Service over TCP/IP
- New! Shader Perf with GeForce 8 Series Support
-
New! Improved User Interface
- Unified project model
- Reduced user interface clutter
- Single-device operation
- Enlarged icons with captions
- Shader Creation Wizard with templates
- Full-featured Code Editor
- New! Automatic, Customizable Code Snippets
- Code folding for functions, techniques and passes
- Tab stop display
- Line number display
- External file modification monitoring
- Jump-to-include files
- Properties panel for tweaking shader parameters
- High dynamic range color picker
- Material panel for managing materials
- Display of per-material textures
- Tone mapping for per-material textures
- Easy material creation and management interface
- Hundreds of sample shaders
- NVIDIA Shader Library integration
- Sample projects ranging from simple to complex
- Advanced scene manipulation
- Create and manipulate basic geometric shapes, lights, and cameras
- Import .3ds, .fbx, .dae, .x, .obj files
- Drag-and-drop light binding
- Drag-and-drop texture binding
- Skinning and animation
- Texture Viewer
- Support for .dds, .jpg, .bmp, .png, .tif
- Drag-and-drop textures onto object materials
- Convenient Start Page
- Recent projects
- Quick Start Tutorial
- Quick links to User Guide and other useful documentation
- Single-click access to open effects and create new ones
- Single-click access to open COLLADA documents
- Integrated Shader Performance Tuning via NVIDIA ShaderPerf 2.0
- Support for CgFX, COLLADA FX, and HLSL shaders
- Compare shader techniques across multiple GPUs
- View data in tables or graphs
- See shader throughput, register usage, instruction counts, and branching performance
- Convenient Pipeline Integration Features
- Semantic and Annotation remapping
- Advanced Scripting Support
- Full Python scripting
- Custom toolbar for scripting support
- Extensible plug-in Architecture with SDK
- Complete COLLADA support
- Project and Asset Management (Project Explorer and Library Viewer)
- Author COLLADA assets
- Create and remove COLLADA documents
- Move, delete, and copy COLLADA assets across COLLADA documents
- View COLLADA assets by category
- COLLADA format support
- Material Instance Scene Binding
- Material Instance Vertex Binding
- Skinning
- Triangulation with holes
- Support for rendering COMMON Profiles
- Vertex Stream Remapper
- Conversion of CgFX to COLLADA FX Cg
- Project and Asset Management (Project Explorer and Library Viewer)
- Comprehensive Undo/Redo support
- Comprehensive Documentation
- User Guide
- Quick Tutorial